![]() It's one of the very few true 10/10 games that have graced us. Those elements can still be considered more original and "fresh" than the majority of bloat-bent eye candy out today. On top of that, the motif and setting was highly original for its time, even considering the obvious lovecraftian influences. I even enjoy them more than portal/portal 2 levels for the "solve me to reach the end" approach. Majority of q1's levels can be considered perfect masterpieces executed with highest level of elegance. ![]() It was doom level design philosophy but greatly improved with proper 3d space. Q1 singleplayer because maps were basically key card "puzzles" in godly form.
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